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Welcome to . . . // Jurassic Park
RareColour IDMV 3
Two-faced — transforms during play
Welcome to . . .
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park
Legendary Land
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.
Keywords
Transform
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (11)
wotc10 Nov 2023
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
wotc10 Nov 2023
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
wotc10 Nov 2023
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
wotc10 Nov 2023
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
wotc10 Nov 2023
Escape's permission doesn't change when you may cast the spell from your graveyard.
wotc10 Nov 2023
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Mana productionSame colour identity
Shares Enchantment, Mana productionSame colour identity
Shares Enchantment, Graveyard interactionMV 4 vs 3
Shares Enchantment, Graveyard interactionMV 4 vs 3
Shares Graveyard interaction, Land, Mana production
Shares Enchantment, Graveyard interactionMV 2 vs 3
Shares Enchantment, Mana productionMV 3 vs 3







