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Angel of Destiny
MythicColour IDMV 5
Creature — Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
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Keywords
FlyingDouble strike
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
5 other English printingsEarliest 2020-09-25Newest 2023-08-10Cheapest priced $9.90 in PZNR
Rulings (4)
wotc25 Sept 2020
In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life.
wotc25 Sept 2020
If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.
wotc25 Sept 2020
If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.
wotc25 Sept 2020
All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.













