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Grasp of Fate
UncommonColour IDMV 3
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
8 other English printingsEarliest 2015-11-13Newest 2023-10-13Cheapest priced $0.31 in WHO
Rulings (5)
wotc4 Nov 2015
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
wotc4 Nov 2015
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
wotc4 Nov 2015
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
wotc4 Nov 2015
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
wotc4 Nov 2015
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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