Grasp of Fate
C15Commander 2015/#3/2015Rare
Colour IDMV 3
Current paper retail
Card Kingdom$0.69
Cardmarket€0.32
ManaPool$0.39
TCGplayer$0.48
Buylist (dealers pay)
Card Kingdom$0.18
Paper retail history (USD)
3 providers
Latest $0.69High $1.49Low $0.59▼ 30.3%
Market and collecting
Market overview
$0.48TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▲ 0.0%90d▼ 7.7%
90d high
$0.52
90d low
$0.48
Paper printings priced
9
Currently 6th
Cheapest paper printing
$0.31
Foundations Commander
- Up 0.0% over the last 30 days on TCGplayer.
- Currently 8% below its 90 day high of $0.52.
- This printing is the 6th cheapest paper printing currently priced (9 priced in total).
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (9 priced)
Gameplay and rules
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (5)
wotc4 Nov 2015
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
wotc4 Nov 2015
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
wotc4 Nov 2015
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
wotc4 Nov 2015
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
wotc4 Nov 2015
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
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Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
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About this card
Grasp of Fate
Grasp of Fate is an Enchantment, with mana cost {1}{W}{W} (mana value 3). Printed 9 times across MTG sets.
Format legality: Commander: legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.48 (up 0.0% over 30 days).
Frequently asked
Grasp of Fate FAQ
How much is Grasp of Fate worth?
The current TCGplayer USD retail price for Grasp of Fate is $0.48. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $0.48 to $0.52.
What is the cheapest printing of Grasp of Fate?
The cheapest currently priced paper printing is from Foundations Commander at $0.31 on TCGplayer.
What is the most expensive printing of Grasp of Fate?
The most expensive currently priced paper printing is from Doctor Who at $2.35 on TCGplayer.
How many printings of Grasp of Fate are there?
Grasp of Fate has been printed 9 times in English paper sets that MTGPrices tracks.
What set was Grasp of Fate first printed in?
The earliest English paper printing that MTGPrices tracks is from C15 #3, released 2015-11-13.
What is the newest printing of Grasp of Fate?
The most recent English paper printing that MTGPrices tracks is from FDC #32, released 2026-10-02.
Is Grasp of Fate legal in Commander?
Yes, Grasp of Fate is currently legal in Commander per Scryfall's legality feed.
Is Grasp of Fate legal in Modern?
Grasp of Fate is not currently legal in Modern per Scryfall's legality feed.

















