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Tymaret Calls the Dead
RareColour IDMV 3
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.
Keywords
MillScry
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2020-01-24Newest 2020-01-24Cheapest priced $0.14 in THB
Rulings (10)
wotc24 Jan 2020
While resolving the first two chapter abilities, you can’t exile multiple cards to create multiple Zombies.
wotc24 Jan 2020
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
wotc24 Jan 2020
If X is greater than the number of cards in your library while resolving the third chapter ability, you look at your entire library and put it back in any order. You still gain life equal to the full value of X.
wotc24 Jan 2020
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
wotc24 Jan 2020
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
wotc24 Jan 2020
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Life gain, MillMV 2 vs 3
Shares Enchantment, Graveyard interaction, Life gainMV 3 vs 3
Shares Enchantment, Life gainSame colour identity
Shares Graveyard interaction, Life gainSame colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Life gainOverlapping colour identity
Shares Enchantment, Life gainOverlapping colour identity
Shares Enchantment, Life gainMV 3 vs 3










