Back face (default printing artwork)
Current paper retail
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Malevolent Hermit // Benevolent Geist
RareColour IDMV 2
Two-faced — transforms during play
Malevolent Hermit
Creature — Human Wizard
, Sacrifice this creature: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 1
Benevolent Geist
Creature — Spirit Wizard
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2 / 2
Keywords
FlyingTransformDisturb
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2021-09-24Newest 2022-06-28Cheapest priced $1.18 in MID
Rulings (7)
wotc24 Sept 2021
A spell cast this way enters the battlefield with its back face up.
wotc24 Sept 2021
If you copy a permanent spell cast this way (perhaps with a card like Double Major), the copy becomes a token that's a copy of the card's back face, even though it isn't itself a double-faced card.
wotc24 Sept 2021
Disturb is found only on the front faces of some double-faced cards.
wotc24 Sept 2021
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a disturb cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using disturb is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was. (This is a special rule that applies only to nonmodal double faced-cards, including ones with disturb.)
wotc24 Sept 2021
"Disturb [cost]" means "You may cast this card transformed from your graveyard by paying [cost] rather than its mana cost."
wotc24 Sept 2021
When you cast a spell using a card's disturb ability, the card is put onto the stack with its back face up. The resulting spell has all the characteristics of that face.
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Shares Creature, Sacrifice outletMV 3 vs 2
Shares Creature, Graveyard interactionMV 3 vs 2
Shares Creature, Graveyard interactionMV 2 vs 2
Shares Creature, Graveyard interactionMV 3 vs 2







