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Galvanic Iteration
RareColour IDMV 2
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Keywords
Flashback
Card capabilities
Graveyard interactionInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
10 other English printingsEarliest 2021-09-24Newest 2026-06-26Cheapest priced $0.25 in MSC
Rulings (14)
wotc6 Jun 2025
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
wotc6 Jun 2025
"Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
wotc6 Jun 2025
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
wotc6 Jun 2025
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
wotc6 Jun 2025
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
wotc6 Jun 2025
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Graveyard interaction, InstantSame colour identity
Shares Graveyard interaction, InstantOverlapping colour identity
Shares Graveyard interaction, InstantMV 3 vs 2
Shares Graveyard interaction, InstantMV 2 vs 2
Shares Graveyard interaction, InstantMV 2 vs 2
Shares Graveyard interaction, InstantMV 1 vs 2
Shares Graveyard interaction, InstantMV 1 vs 2

















