Current paper retail
Card Kingdom$8.49
Cardmarket€4.58
ManaPool$6.25
TCGplayer$12.08
Buylist (dealers pay)
Card Kingdom$3.40
90-day paper retail (USD)
3 providers
Runic Armasaur
RareColour IDMV 3
Creature — Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
Card capabilities
Card drawCreature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
3 other English printingsEarliest 2018-07-13Newest 2023-11-17Cheapest priced $1.92 in M19
Rulings (4)
wotc13 Jul 2018
Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
wotc13 Jul 2018
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
wotc13 Jul 2018
Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.
wotc13 Jul 2018
Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









