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Dark Dabbling
CommonColour IDMV 3
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Keywords
HealRegenerateSpell mastery
Card capabilities
Card drawInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 2015-07-17Newest 2018-12-07Cheapest priced $0.08 in UMA
Rulings (5)
wotc7 Dec 2018
If the target creature is an illegal target by the time Dark Dabbling tries to resolve, the ability doesn’t resolve. You don’t draw a card and no creatures are regenerated.
wotc7 Dec 2018
Dark Dabbling is still on the stack while you count the number of instant and/or sorcery cards in your graveyard. It doesn’t count itself.
wotc7 Dec 2018
Dark Dabbling’s spell mastery ability is a normal spell effect, not a replacement effect. This means that if you replace drawing a card for Dark Dabbling’s effect with dredging a card from your graveyard, the cards put into your graveyard this way may enable the additional regeneration.
wotc22 Jun 2015
You draw a card as Dark Dabbling resolves, not as the creature actually regenerates.
wotc22 Jun 2015
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








