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Genesis Hydra
RareColour IDMV 2
Creature — Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
0 / 0
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
8 other English printingsEarliest 2014-07-18Newest 2024-04-19Cheapest priced $0.36 in NEC
Rulings (6)
wotc17 Nov 2017
If you have fewer than X cards in your library, you reveal all of them.
wotc17 Nov 2017
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
wotc17 Nov 2017
If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
wotc17 Nov 2017
If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
wotc17 Nov 2017
Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
wotc17 Nov 2017
If a card in a player's library has {X} in its mana cost, X is considered to be 0.
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