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The Antiquities War
RareColour IDMV 4
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
3 other English printingsEarliest 2018-04-27Newest 2018-04-27Cheapest priced $0.29 in DOM
Rulings (12)
wotc27 Apr 2018
If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.
wotc27 Apr 2018
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
wotc27 Apr 2018
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
wotc27 Apr 2018
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
wotc27 Apr 2018
The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.
wotc27 Apr 2018
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
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