Current paper retail
Card Kingdom$0.35
Cardmarket€0.12
ManaPool$0.15
TCGplayer$0.10
90-day paper retail (USD)
3 providers
Iterative Analysis
UncommonMV 0
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Keywords
Hidden agenda
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2014-06-06Newest 2014-06-06Cheapest priced $0.13 in CNS
Rulings (15)
wotc23 Aug 2016
You must name a Magic card. Notably, you can't name a token.
wotc23 Aug 2016
A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
wotc23 Aug 2016
If you play multiple games after the draft, you can name a different card in each new game.
wotc23 Aug 2016
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
wotc23 Aug 2016
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
wotc23 Aug 2016
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
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