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Expropriate
MythicColour IDMV 9
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Keywords
Council's dilemma
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2016-08-26Newest 2026-02-23Cheapest priced $15.29 in SLD
Rulings (10)
wotc20 Sept 2024
Each player must vote for one of the available options. They can't abstain.
wotc20 Sept 2024
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
wotc20 Sept 2024
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
wotc23 Aug 2016
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
wotc23 Aug 2016
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
wotc23 Aug 2016
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.











