Current paper retail
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Cardmarket€4.07
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TCGplayer$3.45
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90-day paper retail (USD)
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Bonus Round
RareColour IDMV 3
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2018-06-08Newest 2018-06-08Cheapest priced $6.61 in BBD
Rulings (8)
wotc8 Jun 2018
The copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.
wotc8 Jun 2018
The controller of the spell that caused Bonus Round’s ability to trigger also controls the copy.
wotc8 Jun 2018
A copy is created even if the spell that caused Bonus Round’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
wotc8 Jun 2018
Bonus Round’s ability will copy any instant or sorcery spell, not just one with targets.
wotc8 Jun 2018
The copy that Bonus Round’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (like Bonus Round’s ability itself) won’t trigger.
wotc8 Jun 2018
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
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