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Leather Armor
CommonMV 1
Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . Activate only once each turn.
Keywords
Equip
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2021-07-23Newest 2021-07-23Cheapest priced $0.20 in AFR
Rulings (1)
wotc23 Jul 2021
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









