Current paper retail
Card Kingdom$0.35
Cardmarket€0.14
TCGplayer$0.11
ManaPool$0.15
Buylist (dealers pay)
Card Kingdom$0.01
90-day paper retail (USD)
3 providers
Fifty Feet of Rope
UncommonMV 1
Artifact
Climb Over — : Target Wall can't block this turn.
Tie Up — , : Target creature doesn't untap during its controller's next untap step.
Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Keywords
Venture into the dungeon
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2021-07-23Newest 2021-07-23Cheapest priced $0.19 in AFR
Rulings (12)
wotc23 Jul 2021
Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








