Sweatworks Brawler
Current paper retail
Card Kingdom$0.35
Cardmarket€0.05
ManaPool$0.15
TCGplayer$0.12
90-day paper retail (USD)
3 providers
This printing
SetPLST
Collector #AER-100
Released2019-11-07
Raritycommon
ArtistZack Stella
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Sweatworks Brawler

CommonColour IDMV 4
Creature — Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Menace
3 / 3
Keywords
ImproviseMenace
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2017-01-20Newest 2020-11-12Cheapest priced $0.04 in AER
Rulings (8)
wotc9 Feb 2017
Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
wotc9 Feb 2017
If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
wotc9 Feb 2017
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
wotc9 Feb 2017
Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
wotc9 Feb 2017
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
wotc9 Feb 2017
Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.