Fleetwheel Cruiser
Current paper retail
Card Kingdom$1.49
Cardmarket€0.88
ManaPool$1.03
TCGplayer$2.01
90-day paper retail (USD)
3 providers
This printing
SetPKLD
Collector #214s
Released2016-09-30
Rarityrare
ArtistSung Choi
LanguageEN
Layoutnormal
AttributesPromo · Reprint
ScryfallOpen ↗

Fleetwheel Cruiser

RareMV 4
Artifact — Vehicle
Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 3
Keywords
HasteCrewTrample
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2016-09-30Newest 2016-09-30Cheapest priced $0.30 in KLD
Rulings (12)
wotc29 Sept 2017
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
wotc29 Sept 2017
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
wotc29 Sept 2017
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
wotc29 Sept 2017
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
wotc29 Sept 2017
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
wotc29 Sept 2017
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.