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Cosmos Charger
RareColour IDMV 4
Creature — Horse Spirit
Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
Keywords
FlyingFlashForetell
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2021-02-05Newest 2021-02-28Cheapest priced $0.29 in KHM
Rulings (7)
wotc5 Feb 2021
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
wotc5 Feb 2021
The cost reduction refers to the cost you pay as you exile the card from your hand face down, not the cost you pay as you cast the spell from exile.
wotc5 Feb 2021
If you control two Cosmos Chargers, you can foretell cards from your hand by paying {0}. Additional Cosmos Chargers won’t affect this cost further.
wotc5 Feb 2021
Cosmos Charger’s third ability applies only if it’s on the battlefield. Notably, it doesn’t affect when you can foretell Cosmos Charger itself or how much you pay to do so.
wotc5 Feb 2021
While you control Cosmos Charger, you can foretell cards any time you have priority.
wotc5 Feb 2021
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.












