Yes Man, Personal Securitron
Current paper retail
Card Kingdom$12.99
Cardmarket€5.00
ManaPool$11.98
TCGplayer$13.76
Buylist (dealers pay)
Card Kingdom$6.50
90-day paper retail (USD)
3 providers
This printing
SetPIP
Collector #901
Released2024-03-08
Rarityrare
ArtistDan Murayama Scott
LanguageEN
Layoutnormal
ScryfallOpen ↗

Yes Man, Personal Securitron

RareColour IDMV 3
Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2 / 2
Keywords
Wild Card
Card capabilities
ArtifactCard drawCreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2024-03-08Newest 2024-03-08Cheapest priced $1.90 in PIP
Rulings (3)
wotc8 Mar 2024
When Yes Man's controller leaves the game, if that player wasn't its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.
wotc8 Mar 2024
When Yes Man's owner leaves the game, Yes Man leaves the game along with that player. It's just doing what it's told.
wotc8 Mar 2024
If Yes Man isn't on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won't draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.