Current paper retail
Card Kingdom$39.99
Cardmarket€23.25
ManaPool$27.40
TCGplayer$25.29
Buylist (dealers pay)
Card Kingdom$16.00
90-day paper retail (USD)
3 providers
Inspiring Call
UncommonColour IDMV 3
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Card capabilities
Card drawInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
17 other English printingsEarliest 2015-03-27Newest 2025-11-21Cheapest priced $0.31 in FIC
tle· #168
2025-11-21$0.34
sld· #2328
2025-10-13$9.70
sld· #2313
2025-10-13$5.85
fic· #310
2025-06-13$0.31
fdn· #226
2024-11-15$0.36
pip· #203
2024-03-08$0.82
lcc· #244
2023-11-17$0.36
moc· #304
2023-04-21$0.40
40k· #217
2022-10-07$0.82
40k· #217★
2022-10-07$3.94
mic· #141
2021-09-24$0.42
znc· #70
2020-09-25$0.55
jmp· #404
2020-07-17$0.36
cm2· #139
2018-06-08$0.61
ima· #169
2017-11-17$0.41
c16· #153
2016-11-11$0.36
dtk· #191
2015-03-27$0.31
Rulings (2)
wotc17 Nov 2017
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
wotc17 Nov 2017
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
























