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Armory Paladin
RareColour IDMV 3
Creature — Human Knight
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3 / 3
Keywords
Trample
Card capabilities
CreatureExile effect
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
3 other English printingsEarliest 2024-03-08Newest 2024-03-08Cheapest priced $0.31 in PIP
Rulings (3)
wotc8 Mar 2024
Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
wotc8 Mar 2024
If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
wotc8 Mar 2024
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
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