Megaton's Fate
Current paper retail
Card Kingdom$0.49
Cardmarket€0.30
ManaPool$0.15
TCGplayer$0.31
Buylist (dealers pay)
Card Kingdom$0.04
MTGO (Cardhoarder)
retail$0.29 tix
90-day paper retail (USD)
3 providers
This printing
SetPIP
Collector #61
Released2024-03-08
Rarityrare
ArtistChris Cold
LanguageEN
Layoutnormal
ScryfallOpen ↗

Megaton's Fate

RareColour IDMV 6
Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Keywords
TreasureDisarmDetonate
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2024-03-08Newest 2024-03-08Cheapest priced $0.68 in PIP
Rulings (8)
wotc8 Mar 2024
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
wotc8 Mar 2024
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
wotc8 Mar 2024
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
wotc8 Mar 2024
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
wotc8 Mar 2024
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
wotc8 Mar 2024
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.