Codsworth, Handy Helper
Current paper retail
Card Kingdom$69.99
Cardmarket€23.63
ManaPool$39.51
TCGplayer$35.02
Buylist (dealers pay)
Card Kingdom$42.00
90-day paper retail (USD)
3 providers
This printing
SetPIP
Collector #542
Released2024-03-08
Rarityrare
ArtistAlex Konstad
LanguageEN
Layoutnormal
ScryfallOpen ↗

Codsworth, Handy Helper

RareColour IDMV 3
Legendary Artifact Creature — Robot
Commanders you control have ward .
: Add . Spend this mana only to cast Aura and/or Equipment spells.
: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2 / 3
Card capabilities
ArtifactCreatureLegendary creatureMana productionRamp
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2024-03-08Newest 2024-03-08Cheapest priced $24.69 in PIP
Rulings (5)
wotc8 Mar 2024
If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.
wotc8 Mar 2024
You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.
wotc8 Mar 2024
The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.
wotc8 Mar 2024
Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay {2} or see their spell or ability countered.
wotc8 Mar 2024
As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.