Current paper retail
Card Kingdom$3.99
Cardmarket€1.37
ManaPool$3.00
TCGplayer$2.88
Buylist (dealers pay)
Card Kingdom$1.80
90-day paper retail (USD)
3 providers
Runaway Steam-Kin
RareColour IDMV 2
Creature — Elemental
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add .
1 / 1
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2018-10-05Newest 2018-10-05Cheapest priced $1.57 in GRN
Rulings (3)
wotc5 Oct 2018
Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
wotc5 Oct 2018
If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
wotc5 Oct 2018
Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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