Excalibur II
Current paper retail
Card Kingdom$3.99
Cardmarket€2.86
ManaPool$6.25
TCGplayer$5.72
Buylist (dealers pay)
Card Kingdom$1.80
90-day paper retail (USD)
3 providers
This printing
SetPFIN
Collector #257s
Released2025-06-13
Rarityrare
ArtistRussell Dongjun Lu
LanguageEN
Layoutnormal
AttributesPromo · Reprint
ScryfallOpen ↗

Excalibur II

RareMV 1
Legendary Artifact — Equipment
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip
Keywords
Equip
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2025-06-13Newest 2025-06-13Cheapest priced $0.71 in FIN
Rulings (5)
wotc6 Jun 2025
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Excalibur II's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
wotc6 Jun 2025
In a Two-Headed Giant game, life gained by your teammate won't cause Excalibur II's first ability to trigger, even though it caused your team's life total to increase.
wotc6 Jun 2025
If the equipped creature is dealt lethal damage at the same time that you gain life, it will die before Excalibur II's first ability would resolve.
wotc6 Jun 2025
Excalibur II's first ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
wotc6 Jun 2025
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Excalibur II's first ability triggers only once.