Current paper retail
Card Kingdom$0.79
Cardmarket€0.26
ManaPool$0.33
TCGplayer$1.11
Buylist (dealers pay)
Card Kingdom$0.20
90-day paper retail (USD)
3 providers
Escape to the Wilds
RareColour IDMV 5
Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Card capabilities
Exile effectSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
9 other English printingsEarliest 2019-10-04Newest 2026-06-26Cheapest priced $0.29 in EOC
Rulings (4)
wotc4 Oct 2019
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
wotc4 Oct 2019
The additional land that you play doesn't have to be from among the exiled cards.
wotc4 Oct 2019
If you don't play a card exiled this way, it remains in exile.
wotc4 Oct 2019
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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