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Happily Ever After
RareColour IDMV 3
Enchantment
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
5 other English printingsEarliest 2019-10-04Newest 2026-08-31Cheapest priced $0.28 in ELD
Rulings (7)
wotc4 Oct 2019
Players can't take any actions during your turn before your upkeep begins.
wotc4 Oct 2019
The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
wotc4 Oct 2019
You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
wotc4 Oct 2019
Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
wotc4 Oct 2019
In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
wotc4 Oct 2019
Lands are normally colorless permanents, even if they tap for mana of a certain color.
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