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Far Fortune, End Boss
RareColour IDMV 4
Legendary Creature — Human Mercenary
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4 / 5
Keywords
Max speedStart your engines!
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2025-02-14Newest 2025-02-14Cheapest priced $0.22 in DFT
Rulings (9)
wotc7 Feb 2025
If another effect modifies how much damage your sources would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Far Fortune’s last ability no longer applies.
wotc7 Feb 2025
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
wotc7 Feb 2025
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
wotc7 Feb 2025
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
wotc7 Feb 2025
The additional 1 damage from Far Fortune’s last ability is dealt by the same source as the original source of damage. The damage isn’t dealt by Far Fortune unless Far Fortune is the original source of damage.
wotc7 Feb 2025
A player “has max speed” if their speed is 4.
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