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Howlsquad Heavy
RareColour IDMV 3
Creature — Goblin Mercenary
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — : Add for each Goblin you control.
2 / 3
Keywords
Max speedStart your engines!
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
6 other English printingsEarliest 2025-02-14Newest 2026-05-18Cheapest priced $2.75 in PDFT
Rulings (7)
wotc7 Feb 2025
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
wotc7 Feb 2025
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
wotc7 Feb 2025
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
wotc7 Feb 2025
Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
wotc7 Feb 2025
A player “has max speed” if their speed is 4.
wotc7 Feb 2025
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
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