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Battle at the Bridge
RareColour IDMV 1
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Target creature gets -X/-X until end of turn. You gain X life.
Keywords
Improvise
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2017-01-20Newest 2025-05-05Cheapest priced $0.28 in AER
Rulings (11)
wotc19 Jan 2018
There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
wotc9 Feb 2017
Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.
wotc9 Feb 2017
Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”
wotc9 Feb 2017
If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.
wotc9 Feb 2017
If the target creature becomes an illegal target, Battle at the Bridge doesn’t resolve and none of its effects happen. You won’t gain life.
wotc9 Feb 2017
Improvise doesn’t change a spell’s mana cost or mana value.
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