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Hellspur Posse Boss
RareColour IDMV 4
Creature — Lizard Rogue
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When this creature enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2 / 4
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
3 other English printingsEarliest 2024-04-19Newest 2024-04-19Cheapest priced $0.35 in OTJ
Rulings (4)
wotc12 Apr 2024
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
wotc12 Apr 2024
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
wotc12 Apr 2024
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
wotc12 Apr 2024
Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.











