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Wild Instincts
CommonColour IDMV 4
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Keywords
Fight
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (2)
wotc22 Jun 2015
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
wotc22 Jun 2015
You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.







