Stronghold Furnace
Current paper retail
ManaPool$3.11
Card Kingdom$0.35
Cardmarket€0.76
TCGplayer$1.08
Buylist (dealers pay)
Card Kingdom$0.02
90-day paper retail (USD)
3 providers
This printing
SetOPCA
Collector #75
Released2016-11-25
Raritycommon
ArtistJim Pavelec
LanguageEN
Layoutplanar
AttributesReprint
ScryfallOpen ↗

Stronghold Furnace

CommonMV 0
Plane — Rath
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Keywords
Double
Format legality
Other printings
2 other English printingsEarliest 2009-09-04Newest 2023-04-21Cheapest priced $0.34 in MOC
Rulings (7)
wotc1 Oct 2009
Stronghold Furnace's first ability interacts with all damage, not just combat damage. Notably, it doubles the damage from its own chaos ability.
wotc1 Oct 2009
If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
wotc1 Oct 2009
If a spell or ability divides damage among multiple recipients (such as Pyrotechnics does), the damage is divided before Stronghold Furnace's effect doubles it. The same is true for combat damage.
wotc1 Oct 2009
A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
wotc1 Oct 2009
A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
wotc1 Oct 2009
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to any target this turn." Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Stronghold Furnace's effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.