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Oath of Jace
RareColour IDMV 3
Legendary Enchantment
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Keywords
Scry
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
3 other English printingsEarliest 2016-01-22Newest 2024-12-10Cheapest priced $0.35 in CMM
Rulings (4)
wotc22 Jan 2016
If you control no planeswalkers as the last ability resolves, you won’t scry at all. Abilities that trigger whenever you scry won’t trigger.
wotc22 Jan 2016
Even if you control a particular Oath, you can cast another of that Oath to take advantage of its enters-the-battlefield ability. It will enter the battlefield, causing its first ability to trigger. You will then choose one to keep, as detailed above, and then its enters-the-battlefield ability will resolve.
wotc22 Jan 2016
Each of the Oaths is legendary: if you control more than one of any particular Oath, you choose one to remain on the battlefield and the others are put into your graveyard.
wotc22 Jan 2016
The “legend rule” checks the full names of legendary permanents. You can control Oath of Gideon and Oath of Chandra at the same time, for example.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Card draw, Discard, EnchantmentOverlapping colour identity
Shares Card draw, EnchantmentSame colour identity
Shares Discard, EnchantmentSame colour identity
Shares Card draw, EnchantmentSame colour identity
Shares Card draw, DiscardSame colour identity
Shares Card draw, EnchantmentOverlapping colour identity
Shares Card draw, DiscardSame colour identity










