Approach My Molten Realm

OARCArchenemy Schemes/#3★/2010Common
MV 0
Approach My Molten Realm
Current paper retail
Card Kingdom$12.99
Cardmarket€5.65
ManaPool$7.67
TCGplayer$8.18
Buylist (dealers pay)
Card Kingdom$6.00
Paper retail history (USD)
3 providers
Latest $12.99High $15.99Low $12.99▼ 7.1%
This printing
SetOARC
Collector #3★
Released2010-06-18
Raritycommon
ArtistJim Pavelec
LanguageEN
Layoutscheme
ScryfallOpen ↗
Market and collecting
Market overview
$8.18TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-11
7d▲ 0.0%30d▲ 0.0%90d▲ 85.5%
90d high
$8.18
90d low
$4.41
Paper printings priced
1
Currently 1st
Cheapest paper printing
$8.18
Archenemy Schemes
  • Up 0.0% over the last 30 days on TCGplayer.
  • Trading at or near its 90 day high of $8.18.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Archenemy SchemesOARC · #3★ · 2010-06-18nonfoilcommon$8.18▲ 0.0%▲ 0.0%
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Gameplay and rules
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Keywords
Double
Format legality
Rulings (4)
wotc15 Jun 2010
The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).
wotc15 Jun 2010
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
wotc15 Jun 2010
This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesn’t matter who controls the source.
wotc15 Jun 2010
If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it.
About this card

Approach My Molten Realm

Approach My Molten Realm is a Scheme (mana value 0).

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Current headline price on TCGplayer: $8.18 (up 0.0% over 30 days).

Frequently asked

Approach My Molten Realm FAQ

How much is Approach My Molten Realm worth?
The current TCGplayer USD retail price for Approach My Molten Realm is $8.18. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $4.41 to $8.18.
What is the cheapest printing of Approach My Molten Realm?
The cheapest currently priced paper printing is from Archenemy Schemes at $8.18 on TCGplayer.
What set was Approach My Molten Realm first printed in?
The earliest English paper printing that MTGPrices tracks is from OARC #3★, released 2010-06-18.
Is Approach My Molten Realm legal in Commander?
Approach My Molten Realm is not currently legal in Commander per Scryfall's legality feed.
Is Approach My Molten Realm legal in Modern?
Approach My Molten Realm is not currently legal in Modern per Scryfall's legality feed.
Is Approach My Molten Realm legal in Standard?
Approach My Molten Realm is not currently legal in Standard per Scryfall's legality feed.
What does Approach My Molten Realm do?
Approach My Molten Realm is a Scheme. Its Oracle text reads: "When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.".