Current paper retail
Card Kingdom$0.35
Cardmarket€0.05
ManaPool$0.15
TCGplayer$0.36
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
Stasis Field
CommonColour IDMV 2
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Keywords
Enchant
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (3)
wotc14 Apr 2023
Stasis Field overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.
wotc14 Apr 2023
Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
wotc14 Apr 2023
If the enchanted creature has an ability that grants abilities to other objects, Stasis Field’s effect will stop it from doing so. If the enchanted creature gains an ability after Stasis Field resolves, it will keep that ability.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity








