Gyre Sage

MOCMarch of the Machine Commander/#300/2023RareReprint
Colour IDMV 2
Gyre Sage
Current paper retail
Card Kingdom$1.99
Cardmarket€2.18
ManaPool$0.98
TCGplayer$2.49
Buylist (dealers pay)
Card Kingdom$0.50
MTGO (Cardhoarder)
retail$1.44 tix
Paper retail history (USD)
3 providers
Latest $1.99High $2.49Low $1.79▼ 13.1%
This printing
SetMOC
Collector #300
Released2023-04-21
Rarityrare
ArtistTyler Jacobson
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗
Market and collecting
Market overview
$2.49TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▼ 11.4%90d▼ 41.3%
90d high
$4.26
90d low
$2.49
Paper printings priced
5
Currently 4th
Cheapest paper printing
$0.59
Final Fantasy Commander
  • Down 11.4% over the last 30 days on TCGplayer.
  • Currently 42% below its 90 day high of $4.26.
  • This printing is the 4th cheapest paper printing currently priced (5 priced in total).
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (5 priced)
PrintingFinishRarityPrice7D30DActions
Final Fantasy CommanderFIC · #306 · 2025-06-13nonfoilrare$0.59▲ 0.0%▼ 7.8%
eBay
GatecrashGTC · #123 · 2013-02-01nonfoilrare$1.24▼ 1.6%▼ 0.8%
eBay
Midnight Hunt CommanderMIC · #140 · 2021-09-24nonfoilrare$2.09▼ 9.9%▼ 10.7%
eBay
March of the Machine CommanderMOC · #300 · 2023-04-21nonfoilrare$2.49▼ 2.7%▼ 10.1%
eBay
RNA Guild KitGK2 · #112 · 2019-02-15nonfoilrare$2.60▲ 0.0%▲ 6.6%
eBay
Gameplay and rules
Creature — Elf Druid
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.
1 / 2
Keywords
Evolve
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (7)
wotc15 Apr 2013
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
wotc15 Apr 2013
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
wotc15 Apr 2013
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
wotc15 Apr 2013
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
wotc15 Apr 2013
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
wotc15 Apr 2013
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
About this card

Gyre Sage

Gyre Sage is a Creature — Elf Druid, with mana cost {1}{G} (mana value 2). Printed 5 times across MTG sets.

Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.

Current headline price on TCGplayer: $2.49 (down 11.4% over 30 days).

Frequently asked

Gyre Sage FAQ

How much is Gyre Sage worth?
The current TCGplayer USD retail price for Gyre Sage is $2.49. It is down 11.4% over the last 30 days. Over 90 days it has ranged from $2.49 to $4.26.
What is the cheapest printing of Gyre Sage?
The cheapest currently priced paper printing is from Final Fantasy Commander at $0.59 on TCGplayer.
What is the most expensive printing of Gyre Sage?
The most expensive currently priced paper printing is from RNA Guild Kit at $2.60 on TCGplayer.
How many printings of Gyre Sage are there?
Gyre Sage has been printed 5 times in English paper sets that MTGPrices tracks.
What set was Gyre Sage first printed in?
The earliest English paper printing that MTGPrices tracks is from GTC #123, released 2013-02-01.
What is the newest printing of Gyre Sage?
The most recent English paper printing that MTGPrices tracks is from FIC #306, released 2025-06-13.
Is Gyre Sage legal in Commander?
Yes, Gyre Sage is currently legal in Commander per Scryfall's legality feed.
Is Gyre Sage legal in Modern?
Yes, Gyre Sage is currently legal in Modern per Scryfall's legality feed.