Angel's Grace
Current paper retail
Card Kingdom$4.49
Cardmarket€3.89
ManaPool$4.11
TCGplayer$7.59
Buylist (dealers pay)
Card Kingdom$1.35
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetMMA
Collector #4
Released2013-06-07
Rarityrare
ArtistMark Zug
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Angel's Grace

RareColour IDMV 1
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Keywords
Split second
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
5 other English printingsEarliest 2006-10-06Newest 2026-04-24Cheapest priced $3.10 in SOA
Rulings (11)
wotc19 Mar 2021
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
wotc19 Mar 2021
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
wotc19 Mar 2021
Angel's Grace doesn't stop loss of life from effects that say that you lose life.
wotc19 Mar 2021
In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
wotc19 Mar 2021
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
wotc19 Mar 2021
Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.