Anzrag, the Quake-Mole
Current paper retail
Card Kingdom$9.49
Cardmarket€3.55
ManaPool$5.42
TCGplayer$6.96
Buylist (dealers pay)
Card Kingdom$3.80
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetMKM
Collector #186
Released2024-02-09
Raritymythic
ArtistHelge C. Balzer
LanguageEN
Layoutnormal
ScryfallOpen ↗

Anzrag, the Quake-Mole

MythicColour IDMV 4
Legendary Creature — Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
8 / 4
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
5 other English printingsEarliest 2024-02-09Newest 2026-11-09Cheapest priced $6.52 in MKM
Rulings (4)
wotc2 Feb 2024
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
wotc2 Feb 2024
If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
wotc2 Feb 2024
If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
wotc2 Feb 2024
If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.