True Identity
Current paper retail
Card Kingdom$0.49
Cardmarket€0.18
ManaPool$0.15
TCGplayer$0.18
Buylist (dealers pay)
Card Kingdom$0.03
MTGO (Cardhoarder)
retail$0.68 tix
90-day paper retail (USD)
3 providers
This printing
SetMKC
Collector #327
Released2024-02-09
Rarityrare
ArtistChris Seaman
LanguageEN
Layoutnormal
ScryfallOpen ↗

True Identity

RareColour IDMV 2
Enchantment
Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Keywords
DisguiseScry
Card capabilities
Card drawEnchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2024-02-09Newest 2024-02-09Cheapest priced $0.16 in MKC
Rulings (12)
wotc2 Feb 2024
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
wotc2 Feb 2024
If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
wotc2 Feb 2024
Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
wotc2 Feb 2024
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
wotc2 Feb 2024
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
wotc2 Feb 2024
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.