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Card Kingdom$0.49
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ManaPool$0.15
TCGplayer$0.25
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Card Kingdom$0.05
90-day paper retail (USD)
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Citadel Siege
RareColour IDMV 4
Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
5 other English printingsEarliest 2015-01-23Newest 2021-04-23Cheapest priced $0.30 in C16
Rulings (3)
wotc24 Nov 2014
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
wotc24 Nov 2014
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
wotc24 Nov 2014
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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