Current paper retail
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ManaPool$0.15
TCGplayer$0.17
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90-day paper retail (USD)
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Aether Spike
CommonColour IDMV 2
Instant
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
1 other English printingEarliest 2024-06-14Newest 2024-06-14Cheapest priced $0.21 in MH3
Rulings (11)
wotc7 Jun 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
wotc7 Jun 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
wotc7 Jun 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
wotc7 Jun 2024
You may pay zero {E}. You will get {E}{E}, and the target spell will resolve as long as its controller chooses to pay {0}. In most cases, this won't be a difficult choice for them.
wotc7 Jun 2024
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
wotc7 Jun 2024
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
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