Wheel of Potential
Current paper retail
Cardmarket€0.25
Card Kingdom$0.49
ManaPool$0.17
TCGplayer$0.24
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
This printing
SetMH3
Collector #422
Released2024-06-14
Rarityrare
ArtistDrew Baker
LanguageEN
Layoutnormal
ScryfallOpen ↗

Wheel of Potential

RareColour IDMV 3
Sorcery
You get (three energy counters), then you may pay any amount of .
Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2024-06-14Newest 2024-06-14Cheapest priced $0.20 in MH3
Rulings (11)
wotc7 Jun 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
wotc7 Jun 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
wotc7 Jun 2024
You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
wotc7 Jun 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
wotc7 Jun 2024
Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.
wotc7 Jun 2024
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.