Siege Smash

MH3Modern Horizons 3/#136/2024Common
Colour IDMV 2
Siege Smash
Current paper retail
Card Kingdom$0.39
Cardmarket€0.13
ManaPool$0.15
TCGplayer$0.27
Buylist (dealers pay)
Card Kingdom$0.04
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.39High $0.49Low $0.35▼ 20.4%
This printing
SetMH3
Collector #136
Released2024-06-14
Raritycommon
ArtistJoshua Cairos
LanguageEN
Layoutnormal
ScryfallOpen ↗
Market and collecting
Market overview
$0.27TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 8.0%30d▲ 0.0%90d▲ 3.9%
90d high
$0.31
90d low
$0.21
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.27
Modern Horizons 3
  • Up 0.0% over the last 30 days on TCGplayer.
  • Currently 13% below its 90 day high of $0.31.
  • Foil copies of this printing carry a 22% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Modern Horizons 3MH3 · #136 · 2024-06-14nonfoilcommon$0.27▲ 0.0%▲ 3.8%
eBay
Gameplay and rules
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Keywords
Split second
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (6)
wotc7 Jun 2024
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
wotc7 Jun 2024
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
wotc7 Jun 2024
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
wotc7 Jun 2024
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
wotc7 Jun 2024
Casting a spell with split second won't affect spells and abilities that are already on the stack.
wotc7 Jun 2024
Players may turn face-down creatures face up while a spell with split second is on the stack.
About this card

Siege Smash

Siege Smash is an Instant, with mana cost {1}{R} (mana value 2).

Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: legal.

Current headline price on TCGplayer: $0.27 (up 0.0% over 30 days).

Frequently asked

Siege Smash FAQ

How much is Siege Smash worth?
The current TCGplayer USD retail price for Siege Smash is $0.27. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $0.21 to $0.31.
What is the cheapest printing of Siege Smash?
The cheapest currently priced paper printing is from Modern Horizons 3 at $0.27 on TCGplayer.
What set was Siege Smash first printed in?
The earliest English paper printing that MTGPrices tracks is from MH3 #136, released 2024-06-14.
Is there a foil version of Siege Smash?
Yes. On this printing, foil copies trade at $0.33 versus $0.27 for nonfoil, which is 22% more expensive on TCGplayer.
Is Siege Smash legal in Commander?
Yes, Siege Smash is currently legal in Commander per Scryfall's legality feed.
Is Siege Smash legal in Modern?
Yes, Siege Smash is currently legal in Modern per Scryfall's legality feed.
Is Siege Smash legal in Standard?
Siege Smash is not currently legal in Standard per Scryfall's legality feed.
What does Siege Smash do?
Siege Smash is an Instant with mana cost {1}{R}. Its Oracle text reads: "Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.".