Ral and the Implicit Maze

MH3Modern Horizons 3/#132/2024Uncommon
Colour IDMV 5
Ral and the Implicit Maze
Current paper retail
Card Kingdom$0.35
Cardmarket€0.06
ManaPool$0.15
TCGplayer$0.15
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
This printing
SetMH3
Collector #132
Released2024-06-14
Rarityuncommon
ArtistAndrew Mar
LanguageEN
Layoutsaga
ScryfallOpen ↗
Market and collecting
Market overview
$0.15TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 7.1%30d▲ 7.1%90d▲ 50.0%
90d high
$0.15
90d low
$0.10
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.15
Modern Horizons 3
  • Up 7.1% over the last 30 days on TCGplayer.
  • Trading at or near its 90 day high of $0.15.
  • Foil copies of this printing carry a 93% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Modern Horizons 3MH3 · #132 · 2024-06-14nonfoiluncommon$0.15▲ 7.1%▲ 7.1%
eBay
Gameplay and rules
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 2 damage to each creature and planeswalker your opponents control.
II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
III — Create a Spellgorger Weird token. (It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (2)
wotc7 Jun 2024
Ral and the Implicit Maze's last ability creates a token that's a copy of the card Spellgorger Weird in the Oracle card reference. Official text for Spellgorger Weird can be found using the Gatherer card database at Gatherer.Wizards.com.
wotc7 Jun 2024
You pay all costs and follow all normal timing rules for cards played with Ral and the Implicit Maze's second chapter ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
About this card

Ral and the Implicit Maze

Ral and the Implicit Maze is an Enchantment — Saga, with mana cost {3}{R}{R} (mana value 5).

Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: not_legal, Legacy: legal, Pauper: not_legal.

Current headline price on TCGplayer: $0.15 (up 7.1% over 30 days).

Frequently asked

Ral and the Implicit Maze FAQ

How much is Ral and the Implicit Maze worth?
The current TCGplayer USD retail price for Ral and the Implicit Maze is $0.15. It is up 7.1% over the last 30 days. Over 90 days it has ranged from $0.10 to $0.15.
What is the cheapest printing of Ral and the Implicit Maze?
The cheapest currently priced paper printing is from Modern Horizons 3 at $0.15 on TCGplayer.
What set was Ral and the Implicit Maze first printed in?
The earliest English paper printing that MTGPrices tracks is from MH3 #132, released 2024-06-14.
Is there a foil version of Ral and the Implicit Maze?
Yes. On this printing, foil copies trade at $0.29 versus $0.15 for nonfoil, which is 93% more expensive on TCGplayer.
Is Ral and the Implicit Maze legal in Commander?
Yes, Ral and the Implicit Maze is currently legal in Commander per Scryfall's legality feed.
Is Ral and the Implicit Maze legal in Modern?
Yes, Ral and the Implicit Maze is currently legal in Modern per Scryfall's legality feed.
Is Ral and the Implicit Maze legal in Standard?
Ral and the Implicit Maze is not currently legal in Standard per Scryfall's legality feed.
What does Ral and the Implicit Maze do?
Ral and the Implicit Maze is an Enchantment — Saga with mana cost {3}{R}{R}. Its Oracle text reads: "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")".