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Ral and the Implicit Maze
UncommonColour IDMV 5
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 2 damage to each creature and planeswalker your opponents control.
II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.
III — Create a Spellgorger Weird token. (It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (2)
wotc7 Jun 2024
Ral and the Implicit Maze's last ability creates a token that's a copy of the card Spellgorger Weird in the Oracle card reference. Official text for Spellgorger Weird can be found using the Gatherer card database at Gatherer.Wizards.com.
wotc7 Jun 2024
You pay all costs and follow all normal timing rules for cards played with Ral and the Implicit Maze's second chapter ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Exile effectSame colour identity
Shares Enchantment, Exile effectSame colour identity
Shares Enchantment, Token creationSame colour identity
Shares Discard, EnchantmentOverlapping colour identity
Shares Enchantment, Exile effectSame colour identity
Shares Enchantment, Token creationMV 5 vs 5
Shares Discard, EnchantmentMV 5 vs 5







