Strandwalker
Current paper retail
Card Kingdom$0.35
Cardmarket€0.10
ManaPool$0.15
TCGplayer$0.13
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Card Kingdom$0.02
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetMBS
Collector #137
Released2011-02-04
Rarityuncommon
ArtistIgor Kieryluk
LanguageEN
Layoutnormal
ScryfallOpen ↗

Strandwalker

UncommonMV 5
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+4 and has reach.
Equip
Keywords
EquipLiving weapon
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (4)
wotc7 Aug 2020
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
wotc7 Aug 2020
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
wotc7 Aug 2020
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
wotc7 Aug 2020
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.