Value Town // Take a Trip to...
Current paper retail
Card Kingdom$0.49
Cardmarket€0.37
ManaPool$0.15
TCGplayer$0.20
Buylist (dealers pay)
Card Kingdom$0.04
90-day paper retail (USD)
3 providers
This printing
SetMB2
Collector #621
Released2024-08-02
Rarityrare
ArtistHélio Frazão
LanguageEN
Layoutadventure
ScryfallOpen ↗

Value Town // Take a Trip to...

RareColour IDMV 0
Adventure — cast the adventure, then the creature
Value Town
Land — Town
Value Town enters the battlefield tapped.
: Add or .
Take a Trip to...
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (4)
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
wotc8 Nov 2024
Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it’s “on an adventure,” you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it’s “on an adventure,” it’s currently a time at which you could otherwise play a land, and you have a land play available.
wotc8 Nov 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).