Value Town // Take a Trip to...

MB2Mystery Booster 2/#621/2024Rare
Colour IDMV 0
Value Town // Take a Trip to...
Current paper retail
Card Kingdom$0.49
Cardmarket€0.31
ManaPool$0.15
TCGplayer$0.21
Buylist (dealers pay)
Card Kingdom$0.03
Paper retail history (USD)
3 providers
Latest $0.49High $0.49Low $0.49▲ 0.0%
This printing
SetMB2
Collector #621
Released2024-08-02
Rarityrare
ArtistHélio Frazão
LanguageEN
Layoutadventure
ScryfallOpen ↗
Market and collecting
Market overview
$0.21TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 4.5%30d▲ 0.0%90d▲ 5.0%
90d high
$0.22
90d low
$0.19
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.21
Mystery Booster 2
  • Up 0.0% over the last 30 days on TCGplayer.
  • Currently 5% below its 90 day high of $0.22.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
Collect
Play
Compare printings (1 priced)
PrintingFinishRarityPrice7D30DActions
Mystery Booster 2MB2 · #621 · 2024-08-02nonfoilrare$0.21▼ 4.5%▲ 0.0%
eBay
Gameplay and rules
Adventure. Cast the adventure, then the creature
Value Town
Land — Town
Value Town enters the battlefield tapped.
: Add or .
Take a Trip to...
Sorcery — Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings (4)
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
wotc8 Nov 2024
Value Town follows all of the normal rules of adventurer cards, except instead of casting it from exile while it’s “on an adventure,” you play it as you would normally play a land, following all normal restrictions. You can only play Value Town from exile if it’s “on an adventure,” it’s currently a time at which you could otherwise play a land, and you have a land play available.
wotc8 Nov 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
About this card

Value Town // Take a Trip to...

Value Town // Take a Trip to... is a Land — Town // Sorcery — Adventure, with mana cost {4}{U}{R} (mana value 0).

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Current headline price on TCGplayer: $0.21 (up 0.0% over 30 days).

Frequently asked

Value Town // Take a Trip to... FAQ

How much is Value Town // Take a Trip to... worth?
The current TCGplayer USD retail price for Value Town // Take a Trip to... is $0.21. It is up 0.0% over the last 30 days. Over 90 days it has ranged from $0.19 to $0.22.
What is the cheapest printing of Value Town // Take a Trip to...?
The cheapest currently priced paper printing is from Mystery Booster 2 at $0.21 on TCGplayer.
What set was Value Town // Take a Trip to... first printed in?
The earliest English paper printing that MTGPrices tracks is from MB2 #621, released 2024-08-02.
Is Value Town // Take a Trip to... legal in Commander?
Value Town // Take a Trip to... is not currently legal in Commander per Scryfall's legality feed.
Is Value Town // Take a Trip to... legal in Modern?
Value Town // Take a Trip to... is not currently legal in Modern per Scryfall's legality feed.
Is Value Town // Take a Trip to... legal in Standard?
Value Town // Take a Trip to... is not currently legal in Standard per Scryfall's legality feed.