Orb of Origin
Current paper retail
Card Kingdom$0.49
Cardmarket€0.19
ManaPool$0.15
TCGplayer$0.17
Buylist (dealers pay)
Card Kingdom$0.03
90-day paper retail (USD)
3 providers
This printing
SetMB2
Collector #609
Released2024-08-02
Rarityrare
ArtistDrew Moss
LanguageEN
Layoutnormal
ScryfallOpen ↗

Orb of Origin

RareMV 0
Poly Artifact
: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional to activate if its cost doesn't already include . As long as a continuous artifact is tapped, it loses all abilities.)
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (9)
wotc8 Nov 2024
Having multiple Orb of Origins on the battlefield will have no additional effect on artifacts on the battlefield except that the Orb of Origins will also make each other mono and continuous.
wotc8 Nov 2024
The poly supertype means Orb of Origin’s first ability doesn’t cost {T} to activate (unless another Orb of Origin is also on the battlefield).
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
To activate an ability of a permanent with the mono supertype, if that ability’s activation cost doesn’t already include {T}, activating that ability costs an additional {T} to activate.
wotc8 Nov 2024
A permanent with the continuous supertype has no abilities as long as it’s tapped.
wotc8 Nov 2024
While Orb of Origin is on the battlefield, activating abilities of other artifacts may cause them to lose other relevant abilities when they become tapped. For example, if you activate Thought Vessel’s “{T}: Add {C}” ability, it’ll lose its “You have no maximum hand size” ability as long as it remains tapped. Similarly, activating Sword of the Meek’s equip ability (which costs an additional {T} while Orb of Origin is on the battlefield) will cause it to lose “Equipped creature gets +1/+2” as long as it remains tapped.