Current paper retail
Card Kingdom$0.49
Cardmarket€0.22
ManaPool$0.15
TCGplayer$0.16
90-day paper retail (USD)
3 providers
Snap Judgment
RareColour IDMV 5
Instant
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.)
Cycling
Keywords
Cycling
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (6)
wotc8 Nov 2024
If the game ends in a draw, Snap Judgment’s effect won’t do anything.
wotc8 Nov 2024
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
wotc8 Nov 2024
In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.
wotc8 Nov 2024
In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.
wotc8 Nov 2024
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
wotc8 Nov 2024
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








